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Upgraded ship simulator aids Royal Navy training

The most advanced ship simulator in the Navy has been installed at Dartmouth, featuring photo-realistic recreations of key harbours to train bridge teams.
The upgrade to the replica bridge at Britannia Royal Naval College (BRNC) features photo-realistic recreations of key harbours such as Portsmouth and Plymouth, immersing trainee naval officers, budding navigators and experienced ship's teams in an almost-real world as they hone their ship piloting skills safely on dry land.

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A total makeover of a virtual reality device called the CAVE, invented at the University of Illinois at Chicago, promises rewards that could make Aladdin jealous.
CAVE, a UIC-trademarked acronym for Cave Automatic Virtual Environment, was invented in 1992 and subsequently sold by licensed vendors to museums, industrial users and academic institutions around the world. NG-CAVE offers a leap up the virtual reality ladder at lower costs with less maintenance than the original CAVE.

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First Planet Company, developer and publisher of the largest real money Massively Multiplayer Online Game, announced today the sale of a legendary Virtual Egg for a stunning $69,696.00 USD.  This comes on the heels of the Crystal Palace Station's recent sale for a record-breaking $330,000.00 USD.
Jon "NEVERDIE" Jacobs held a public auction Sunday, inside Planet Calypso, and sold the Virtual Egg to David Storey aka Deathifier. Deathifier owns "Treasure Island" in the game, a tax generating Virtual World Destination. NEVERDIE purchased the Virtual Egg for $10,000 USD in 2006 from a gamer who completed a unique quest. The Final Chapter in the Egg's History has yet to be written as thousands of players speculate what will actually hatch from the it and if it will be worth the extraordinary price tag.

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Virtual worlds and game companies typically let users join and/or play for free, and charge them when they want to upgrade their avatar and its accessories or enhance their gaming experience. Virtual goods also are exchanged online by members of social-networking sites, especially Facebook.
While virtual gifts are a tiny portion of Facebook's revenue, spokeswoman Brandee Barker says they are an important way for users to "exchange sentiments." The site went from selling "small iconic figures" earlier this year, to now selling gifts, including music and football helmets for specific sports teams

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Rome was built in a day, with hundreds of thousands of digital photos
The ancient city of Rome was not built in a day. It took nearly a decade to build the Colosseum, and almost a century to construct St. Peter's Basilica. But now the city, including these landmarks, can be digitised in just a matter of hours.
A new computer algorithm developed at the University of Washington uses hundreds of thousands of tourist photos to automatically reconstruct an entire city in about a day.

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An ancient Indian village comes to life in a startling display in Melbourne.

In a dark, circular room in Melbourne's Immigration Museum, a Chinese tourist is standing at the helm of a teleporter. She jerks the control stick to the left, causing the platform beneath her to swivel. Then she thrusts it forward, crashing into an ancient Indian temple.
Slowly, she moves around, left and right, back and forward, exploring every corner of this ornate edifice. The other tourists have fallen silent, their hands clasped and their heads reverentially lowered. Then, without warning, the woman yanks the stick back, reversing out of the temple and ploughing into an elaborate bathhouse. Everyone blinks in astonishment.

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A team of archaeologists, scientists and software programmers has created a 3D virtual model of the city of Cologne as it was 2,000 years ago, which would enable visitors to virtually fly through the city.
According to a report in Spiegel Online, the new computer program will allow the curious to see Cologne, Germanys fourth-largest city, as it was almost 2,000 years ago, when it was a major northern outpost of the Roman Empire.

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Two stunt planes have raced a computer-generated aircraft over Spain.
The pilots and a gamer manoeuvred through images of hoops.
Up in the real skies, the pilots swooped around their opponent's virtual plane, which they watched on screens.

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Next time you cut down a monster in an online game or punch a supervillain into the next county remember that your actions are helping to write the history of a new world.
To ensure that the big and small events in these fledgling worlds are not forgotten, erased or overlooked, the University of Texas, Austin has kicked off a project to study the best way to preserve their history.

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Massive multiplayer online (MMO) game
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NASA wants to create a massive multiplayer online (MMO) game but doesnt want to pay for it.
The space agency wants a game-making studio to develop the game, which would be used to teach students about technical and scientific work. However, that company would most likely have to sign a nonreimbursable Space Act Agreement, meaning that there would be no funds exchanged between the space agency and the developer.

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