After years of waiting, a player of the Elite Dangerous game seems to have encountered its mysterious aliens. Gamer DP Sayre recorded a video of his encounter with a massive, flower-shaped organic craft late on 5 January. Other players of the space exploration and trading game have grabbed videos of similar meetings in deep space. Read more
An ambitious plan to update classic space trading game Elite has hit its funding target. The game first appeared on the BBC Micro in 1984 but one of the game's original creators wanted to make a modern PC version. Read more
£943,030 pledged towards the total of £1,250,000 so far.
Kickstarter ends 4th Jan 2013
"Elite: Dangerous" is the latest instalment of a long series of epic space games, starting with "Elite" - one of the most successful games of the 1980s. Read more
In the latest update for the Elite: Dangerous Kickstarter campaign, Frontier Developments have released a video showing off the games multiplayer component. Sort of. It's not the most action-packed preview, featuring a ship chasing David Braben around an asteroid field for five minutes. Spoiler: at the end, he crashes. More exciting is the information Braben gives over the top of the video, detailing the features the team plan to add to the game. Read more
The Auckland Philharmonia Orchestra under the baton from Eckehard Stier performed Mussorgsky's Pictures at an exhibition and the highlights "Baba Yaga and "The great door from Kiev" live at Auckland Town Hall in February 2010.
Frontier: Elite II is a space trading computer game written by David Braben and published by GameTek in October 1993. It is the first sequel to Ian Bell and David Braben's earlier game Elite, and is available for Commodore Amiga, Atari ST and PC computers.
Braben originally programmed the game for the Amiga in 68000 assembly language. It had roughly 250,000 lines of code, which were ported from 68000 assembler to the PC's 80286 assembler by Chris Sawyer. Frontier also had some features that had never been seen before. It was the only game at the time to do a palette-fit every frame to get best use of colours. It also featured real sized planets.